Postgraduate and short course taster sessions
Demo our courses, tutors and software
We run taster sessions throughout the year to give you an idea of what to expect on our postgraduate masters and short courses.
Join a taster to learn more about software taught on our courses including Unreal Engine, Maya and Adobe products. You can attend as many as you like to find the subject to suit you.
We run taster sessions throughout the year, so check back soon to find additional dates.
Why come to a taster?
- Meet some of our industry-experienced course leaders
- See a demo (or follow along with) industry-standard software taught on our programmes
- Try before you buy - get a feel for what it's like studying a masters or short course with us
Considering an undergraduate degree instead? Head to our undergraduate taster days.
DATE
TIME
LOCATION
SEE UPCOMING TASTERS
UPCOMING TASTERS
More taster sessions will be added soon, so check back regularly for additional dates.
Monday 26th January, 5:30pm
Adobe Illustrator Taster Session
This Adobe Illustrator software session is hosted by Daniel Amor, Motion Graphics tutor. Adobe Illustrator is taught on our Motion Graphics course.
Tuesday 27th January
Houdini taster session
This Houdini software session is hosted by Simon Browne, Technical Art tutor. Houdini is taught on the following courses:
- Technical Art
- Programming
- Character & Creature Creation
- Visual Effects Production
Thursday 29th January
Maya taster session
This Maya software session is hosted by Lee Caller, 3D Animation tutor. Maya is taught on the following courses:
- 3D Animation
- Technical Art
- Game Design
- Character & Creature Creation
- Game Art
- Visual Effects Production
Wednesday 4th February
Unreal Engine taster session
This Unreal Engine software session is hosted by Christian Avigni, Game Art tutor and Unreal Engine Authorized Instructor.
Unreal Engine is taught on the majority of our postgraduate and short courses.
Meet our industry-experienced tutors
They all have industry experience and are experts in their fields, including certified trainers for Unreal Engine, Autodesk and Houdini. They've worked at studios such as Walt Disney, EA and Framestore, on credits including Doctor Strange, Kingsman and Bond: Spectre.